SCOPE Solution

PING PONG

SCOPE ACT 3

In-game screenshot of PING PONG
In-game view
FamilySCOPE Graph0.490 Difficulty0.490 Ring03 IDsc_a3_08_ping_pong

Prerequisites

ROLL CAGE

Unlocks

RUNNING FLOOR

Reference firmware sc_a3_08_ping_pong locked
Par power55 Par lines11 Par chips2

Objective

A pulse jumps from channel one to channel two and back.

Board Data

  • Window: 64
  • Pins: p0 OUT, p1 OUT
  • Channels: p0 ANALOG label=CH1_p0_DAC, p1 ANALOG label=CH2_p1_DAC
  • Peripherals: DAC data=p0 label=DAC_p0, DAC data=p1 label=DAC_p1
Firmware Solution
loop:
      out  p0, 255
      out  p1, 0
      slp  1
      out  p0, 0
      slp  3
      out  p1, 255
      slp  1
      out  p1, 0
      slp  3
      jmp  loop
Board Definition
# PING PONG. ACT 3. SCOPE waveform board.
# TITLE PING PONG
# OBJECTIVE A pulse jumps from channel one to channel two and back.
ID sc_a3_08_ping_pong
WINDOW 64
DIR p0 OUT
DIR p1 OUT
PERIPH DAC data=p0 label=DAC_p0
PERIPH DAC data=p1 label=DAC_p1
CHAN p0 ANALOG label=CH1_p0_DAC
CHAN p1 ANALOG label=CH2_p1_DAC
PAR power=55 lines=11 chips=2