SCOPE Solution

SAW DOWN

SCOPE ACT 1

In-game screenshot of SAW DOWN
In-game view
FamilySCOPE Graph0.148 Difficulty0.148 Ring01 IDsc_a1_07_sawdown

Prerequisites

PATCH BAY

Unlocks

Push And Pull

Reference firmware sc_a1_07_sawdown locked
Par power1055 Par lines6 Par chips1

Objective

A falling sawtooth 255..0 then a snap back to 255.

Board Data

  • Window: 264
  • Pins: p0 OUT
  • Channels: p0 ANALOG label=CH1_p0_DAC
  • Peripherals: DAC data=p0 label=DAC_on_p0
Firmware Solution
; SAW DOWN reference: falling sawtooth 255,254,...,1,0 then wrap (snap) to 255 and
; fall again. r0 is the level; dec wraps mod 256, so the snap is automatic. r0 is set
; to 255 once, before the loop, so the picture opens at the top.
      mov  r0, 255
loop:
      out  p0, r0       ; draw the current level
      slp  1            ; one tick per level
      dec  r0           ; next level (wraps 0 -> 255)
      jmp  loop
Board Definition
# SAW DOWN. ACT 1, analog. The mirror of RAMP: step a register DOWN through the DAC
# one level per tick, so the picture falls instead of climbs. dec wraps 0 back to 255,
# so the snap to the top is automatic. The window runs past 256 so the snap at the
# wrap is visible. Reference is sc_a1_07_sawdown.asm.
# TITLE SAW DOWN
# OBJECTIVE A falling sawtooth 255..0 then a snap back to 255.
ID sc_a1_07_sawdown
WINDOW 264
DIR p0 OUT
PERIPH DAC data=p0 label=DAC_on_p0
CHAN p0 ANALOG label=CH1_p0_DAC
PAR power=1055 lines=6 chips=1